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authorSzabolcs Nagy <nsz@port70.net>2014-10-29 00:25:50 +0100
committerRich Felker <dalias@aerifal.cx>2014-10-31 11:35:40 -0400
commit79ca86094d70f43252b683c3a3ccb572d462cf28 (patch)
tree3396f9fcd33336c7cecb24399e716c407077acab
parent2da3ab1382ca8e39eb1e4428103764a81fba73d3 (diff)
downloadmusl-79ca86094d70f43252b683c3a3ccb572d462cf28.tar.gz
fix rint.c and rintf.c when FLT_EVAL_METHOD!=0
The old code used the rounding idiom incorrectly: y = (double)(x + 0x1p52) - 0x1p52; the cast is useless if FLT_EVAL_METHOD==0 and causes a second rounding if FLT_EVAL_METHOD==2 which can give incorrect result in nearest rounding mode, so the correct idiom is to add/sub a power-of-2 according to the characteristics of double_t. This did not cause actual bug because only i386 is affected where rint is implemented in asm. Other rounding functions use a similar idiom, but they give correct results because they only rely on getting a neighboring integer result and the rounding direction is fixed up separately independently of the current rounding mode. However they should be fixed to use the idiom correctly too.
-rw-r--r--src/math/rint.c12
-rw-r--r--src/math/rintf.c14
2 files changed, 22 insertions, 4 deletions
diff --git a/src/math/rint.c b/src/math/rint.c
index 81f4e622..fbba390e 100644
--- a/src/math/rint.c
+++ b/src/math/rint.c
@@ -1,6 +1,14 @@
+#include <float.h>
#include <math.h>
#include <stdint.h>
+#if FLT_EVAL_METHOD==0 || FLT_EVAL_METHOD==1
+#define EPS DBL_EPSILON
+#elif FLT_EVAL_METHOD==2
+#define EPS LDBL_EPSILON
+#endif
+static const double_t toint = 1/EPS;
+
double rint(double x)
{
union {double f; uint64_t i;} u = {x};
@@ -11,9 +19,9 @@ double rint(double x)
if (e >= 0x3ff+52)
return x;
if (s)
- y = (double)(x - 0x1p52) + 0x1p52;
+ y = x - toint + toint;
else
- y = (double)(x + 0x1p52) - 0x1p52;
+ y = x + toint - toint;
if (y == 0)
return s ? -0.0 : 0;
return y;
diff --git a/src/math/rintf.c b/src/math/rintf.c
index 9cfc2a26..9047688d 100644
--- a/src/math/rintf.c
+++ b/src/math/rintf.c
@@ -1,6 +1,16 @@
+#include <float.h>
#include <math.h>
#include <stdint.h>
+#if FLT_EVAL_METHOD==0
+#define EPS FLT_EPSILON
+#elif FLT_EVAL_METHOD==1
+#define EPS DBL_EPSILON
+#elif FLT_EVAL_METHOD==2
+#define EPS LDBL_EPSILON
+#endif
+static const float_t toint = 1/EPS;
+
float rintf(float x)
{
union {float f; uint32_t i;} u = {x};
@@ -11,9 +21,9 @@ float rintf(float x)
if (e >= 0x7f+23)
return x;
if (s)
- y = (float)(x - 0x1p23f) + 0x1p23f;
+ y = x - toint + toint;
else
- y = (float)(x + 0x1p23f) - 0x1p23f;
+ y = x + toint - toint;
if (y == 0)
return s ? -0.0f : 0.0f;
return y;