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#include "libm.h"
float ceilf(float x)
{
union {float f; uint32_t i;} u = {x};
int e = (int)(u.i >> 23 & 0xff) - 0x7f;
uint32_t m;
if (e >= 23)
return x;
if (e >= 0) {
m = 0x007fffff >> e;
if ((u.i & m) == 0)
return x;
FORCE_EVAL(x + 0x1p120f);
if (u.i >> 31 == 0)
u.i += m;
u.i &= ~m;
} else {
FORCE_EVAL(x + 0x1p120f);
if (u.i >> 31)
u.f = -0.0;
else if (u.i << 1)
u.f = 1.0;
}
return u.f;
}
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