/* origin: FreeBSD /usr/src/lib/msun/src/e_sqrtf.c */ /* * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #include "libm.h" static const float tiny = 1.0e-30; float sqrtf(float x) { float z; int32_t sign = (int)0x80000000; int32_t ix,s,q,m,t,i; uint32_t r; GET_FLOAT_WORD(ix, x); /* take care of Inf and NaN */ if ((ix&0x7f800000) == 0x7f800000) return x*x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf, sqrt(-inf)=sNaN */ /* take care of zero */ if (ix <= 0) { if ((ix&~sign) == 0) return x; /* sqrt(+-0) = +-0 */ if (ix < 0) return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ } /* normalize x */ m = ix>>23; if (m == 0) { /* subnormal x */ for (i = 0; (ix&0x00800000) == 0; i++) ix<<=1; m -= i - 1; } m -= 127; /* unbias exponent */ ix = (ix&0x007fffff)|0x00800000; if (m&1) /* odd m, double x to make it even */ ix += ix; m >>= 1; /* m = [m/2] */ /* generate sqrt(x) bit by bit */ ix += ix; q = s = 0; /* q = sqrt(x) */ r = 0x01000000; /* r = moving bit from right to left */ while (r != 0) { t = s + r; if (t <= ix) { s = t+r; ix -= t; q += r; } ix += ix; r >>= 1; } /* use floating add to find out rounding direction */ if (ix != 0) { z = 1.0f - tiny; /* raise inexact flag */ if (z >= 1.0f) { z = 1.0f + tiny; if (z > 1.0f) q += 2; else q += q & 1; } } ix = (q>>1) + 0x3f000000; ix += m << 23; SET_FLOAT_WORD(z, ix); return z; }