#include "libm.h" float floorf(float x) { union {float f; uint32_t i;} u = {x}; int e = (int)(u.i >> 23 & 0xff) - 0x7f; uint32_t m; if (e >= 23) return x; if (e >= 0) { m = 0x007fffff >> e; if ((u.i & m) == 0) return x; FORCE_EVAL(x + 0x1p120f); if (u.i >> 31) u.i += m; u.i &= ~m; } else { FORCE_EVAL(x + 0x1p120f); if (u.i >> 31 == 0) u.i = 0; else if (u.i << 1) u.f = -1.0; } return u.f; }