#include #include #include "pthread_impl.h" /* Due to the requirement that aio_suspend be async-signal-safe, we cannot * use any locks, wait queues, etc. that would make it more efficient. The * only obviously-correct algorithm is to generate a wakeup every time any * aio operation finishes and have aio_suspend re-evaluate the completion * status of each aiocb it was waiting on. */ static volatile int seq; void __aio_wake(void) { a_inc(&seq); __wake(&seq, -1, 1); } int aio_suspend(const struct aiocb *const cbs[], int cnt, const struct timespec *ts) { int i, last, first=1, ret=0; struct timespec at; if (cnt<0) { errno = EINVAL; return -1; } for (;;) { last = seq; for (i=0; i__err != EINPROGRESS) return 0; } if (first && ts) { clock_gettime(CLOCK_MONOTONIC, &at); at.tv_sec += ts->tv_sec; if ((at.tv_nsec += ts->tv_nsec) >= 1000000000) { at.tv_nsec -= 1000000000; at.tv_sec++; } first = 0; } ret = __timedwait(&seq, last, CLOCK_MONOTONIC, ts ? &at : 0, 0, 0, 1); if (ret == ETIMEDOUT) ret = EAGAIN; if (ret) { errno = ret; return -1; } } }