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+/* origin: FreeBSD /usr/src/lib/msun/src/s_fmaf.c */
+/*-
+ * Copyright (c) 2005-2011 David Schultz <das@FreeBSD.ORG>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <fenv.h>
+#include "libm.h"
+
+/*
+ * Fused multiply-add: Compute x * y + z with a single rounding error.
+ *
+ * A double has more than twice as much precision than a float, so
+ * direct double-precision arithmetic suffices, except where double
+ * rounding occurs.
+ */
+float fmaf(float x, float y, float z)
+{
+ double xy, result;
+ uint32_t hr, lr;
+
+ xy = (double)x * y;
+ result = xy + z;
+ EXTRACT_WORDS(hr, lr, result);
+ /* Common case: The double precision result is fine. */
+ if ((lr & 0x1fffffff) != 0x10000000 || /* not a halfway case */
+ (hr & 0x7ff00000) == 0x7ff00000 || /* NaN */
+ result - xy == z || /* exact */
+ fegetround() != FE_TONEAREST) /* not round-to-nearest */
+ return (result);
+
+ /*
+ * If result is inexact, and exactly halfway between two float values,
+ * we need to adjust the low-order bit in the direction of the error.
+ */
+ fesetround(FE_TOWARDZERO);
+ volatile double vxy = xy; /* XXX work around gcc CSE bug */
+ double adjusted_result = vxy + z;
+ fesetround(FE_TONEAREST);
+ if (result == adjusted_result)
+ SET_LOW_WORD(adjusted_result, lr + 1);
+ return (adjusted_result);
+}