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+/* origin: FreeBSD /usr/src/lib/msun/src/k_sin.c */
+/*
+ * ====================================================
+ * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+ *
+ * Developed at SunSoft, a Sun Microsystems, Inc. business.
+ * Permission to use, copy, modify, and distribute this
+ * software is freely granted, provided that this notice
+ * is preserved.
+ * ====================================================
+ */
+/* __sin( x, y, iy)
+ * kernel sin function on ~[-pi/4, pi/4] (except on -0), pi/4 ~ 0.7854
+ * Input x is assumed to be bounded by ~pi/4 in magnitude.
+ * Input y is the tail of x.
+ * Input iy indicates whether y is 0. (if iy=0, y assume to be 0).
+ *
+ * Algorithm
+ * 1. Since sin(-x) = -sin(x), we need only to consider positive x.
+ * 2. Callers must return sin(-0) = -0 without calling here since our
+ * odd polynomial is not evaluated in a way that preserves -0.
+ * Callers may do the optimization sin(x) ~ x for tiny x.
+ * 3. sin(x) is approximated by a polynomial of degree 13 on
+ * [0,pi/4]
+ * 3 13
+ * sin(x) ~ x + S1*x + ... + S6*x
+ * where
+ *
+ * |sin(x) 2 4 6 8 10 12 | -58
+ * |----- - (1+S1*x +S2*x +S3*x +S4*x +S5*x +S6*x )| <= 2
+ * | x |
+ *
+ * 4. sin(x+y) = sin(x) + sin'(x')*y
+ * ~ sin(x) + (1-x*x/2)*y
+ * For better accuracy, let
+ * 3 2 2 2 2
+ * r = x *(S2+x *(S3+x *(S4+x *(S5+x *S6))))
+ * then 3 2
+ * sin(x) = x + (S1*x + (x *(r-y/2)+y))
+ */
+
+#include "libm.h"
+
+static const double
+half = 5.00000000000000000000e-01, /* 0x3FE00000, 0x00000000 */
+S1 = -1.66666666666666324348e-01, /* 0xBFC55555, 0x55555549 */
+S2 = 8.33333333332248946124e-03, /* 0x3F811111, 0x1110F8A6 */
+S3 = -1.98412698298579493134e-04, /* 0xBF2A01A0, 0x19C161D5 */
+S4 = 2.75573137070700676789e-06, /* 0x3EC71DE3, 0x57B1FE7D */
+S5 = -2.50507602534068634195e-08, /* 0xBE5AE5E6, 0x8A2B9CEB */
+S6 = 1.58969099521155010221e-10; /* 0x3DE5D93A, 0x5ACFD57C */
+
+double __sin(double x, double y, int iy)
+{
+ double z,r,v,w;
+
+ z = x*x;
+ w = z*z;
+ r = S2 + z*(S3 + z*S4) + z*w*(S5 + z*S6);
+ v = z*x;
+ if (iy == 0)
+ return x + v*(S1 + z*r);
+ else
+ return x - ((z*(half*y - v*r) - y) - v*S1);
+}