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author | Rich Felker <dalias@aerifal.cx> | 2011-02-12 00:22:29 -0500 |
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committer | Rich Felker <dalias@aerifal.cx> | 2011-02-12 00:22:29 -0500 |
commit | 0b44a0315b47dd8eced9f3b7f31580cf14bbfc01 (patch) | |
tree | 6eaef0d8a720fa3da580de87b647fff796fe80b3 /src/math/s_remquof.c | |
download | musl-0b44a0315b47dd8eced9f3b7f31580cf14bbfc01.tar.gz |
initial check-in, version 0.5.0v0.5.0
Diffstat (limited to 'src/math/s_remquof.c')
-rw-r--r-- | src/math/s_remquof.c | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/math/s_remquof.c b/src/math/s_remquof.c new file mode 100644 index 00000000..be2a561a --- /dev/null +++ b/src/math/s_remquof.c @@ -0,0 +1,118 @@ +/* @(#)e_fmod.c 1.3 95/01/18 */ +/*- + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunSoft, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#include <math.h> +#include "math_private.h" + +static const float Zero[] = {0.0, -0.0,}; + +/* + * Return the IEEE remainder and set *quo to the last n bits of the + * quotient, rounded to the nearest integer. We choose n=31 because + * we wind up computing all the integer bits of the quotient anyway as + * a side-effect of computing the remainder by the shift and subtract + * method. In practice, this is far more bits than are needed to use + * remquo in reduction algorithms. + */ +float +remquof(float x, float y, int *quo) +{ + int32_t n,hx,hy,hz,ix,iy,sx,i; + uint32_t q,sxy; + + GET_FLOAT_WORD(hx,x); + GET_FLOAT_WORD(hy,y); + sxy = (hx ^ hy) & 0x80000000; + sx = hx&0x80000000; /* sign of x */ + hx ^=sx; /* |x| */ + hy &= 0x7fffffff; /* |y| */ + + /* purge off exception values */ + if(hy==0||hx>=0x7f800000||hy>0x7f800000) /* y=0,NaN;or x not finite */ + return (x*y)/(x*y); + if(hx<hy) { + q = 0; + goto fixup; /* |x|<|y| return x or x-y */ + } else if(hx==hy) { + *quo = 1; + return Zero[(uint32_t)sx>>31]; /* |x|=|y| return x*0*/ + } + + /* determine ix = ilogb(x) */ + if(hx<0x00800000) { /* subnormal x */ + for (ix = -126,i=(hx<<8); i>0; i<<=1) ix -=1; + } else ix = (hx>>23)-127; + + /* determine iy = ilogb(y) */ + if(hy<0x00800000) { /* subnormal y */ + for (iy = -126,i=(hy<<8); i>0; i<<=1) iy -=1; + } else iy = (hy>>23)-127; + + /* set up {hx,lx}, {hy,ly} and align y to x */ + if(ix >= -126) + hx = 0x00800000|(0x007fffff&hx); + else { /* subnormal x, shift x to normal */ + n = -126-ix; + hx <<= n; + } + if(iy >= -126) + hy = 0x00800000|(0x007fffff&hy); + else { /* subnormal y, shift y to normal */ + n = -126-iy; + hy <<= n; + } + + /* fix point fmod */ + n = ix - iy; + q = 0; + while(n--) { + hz=hx-hy; + if(hz<0) hx = hx << 1; + else {hx = hz << 1; q++;} + q <<= 1; + } + hz=hx-hy; + if(hz>=0) {hx=hz;q++;} + + /* convert back to floating value and restore the sign */ + if(hx==0) { /* return sign(x)*0 */ + *quo = (sxy ? -q : q); + return Zero[(uint32_t)sx>>31]; + } + while(hx<0x00800000) { /* normalize x */ + hx <<= 1; + iy -= 1; + } + if(iy>= -126) { /* normalize output */ + hx = ((hx-0x00800000)|((iy+127)<<23)); + } else { /* subnormal output */ + n = -126 - iy; + hx >>= n; + } +fixup: + SET_FLOAT_WORD(x,hx); + y = fabsf(y); + if (y < 0x1p-125f) { + if (x+x>y || (x+x==y && (q & 1))) { + q++; + x-=y; + } + } else if (x>0.5f*y || (x==0.5f*y && (q & 1))) { + q++; + x-=y; + } + GET_FLOAT_WORD(hx,x); + SET_FLOAT_WORD(x,hx^sx); + q &= 0x7fffffff; + *quo = (sxy ? -q : q); + return x; +} |