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#include <math.h>
#include <inttypes.h>
float frexpf(float x, int *e)
{
union { float f; uint32_t i; } y = { x };
int ee = y.i>>23 & 0xff;
if (!ee) {
if (x) {
x = frexpf(x*0x1p64, e);
*e -= 64;
} else *e = 0;
return x;
} else if (ee == 0xff) {
return x;
}
*e = ee - 0x7e;
y.i &= 0x807ffffful;
y.i |= 0x3f000000ul;
return y.f;
}
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