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/* origin: FreeBSD /usr/src/lib/msun/ld80/k_cosl.c */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 * Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.
 *
 * Developed at SunSoft, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */


#include "libm.h"

#if LDBL_MANT_DIG == 64 && LDBL_MAX_EXP == 16384
/*
 * ld80 version of __cos.c.  See __cos.c for most comments.
 */
/*
 * Domain [-0.7854, 0.7854], range ~[-2.43e-23, 2.425e-23]:
 * |cos(x) - c(x)| < 2**-75.1
 *
 * The coefficients of c(x) were generated by a pari-gp script using
 * a Remez algorithm that searches for the best higher coefficients
 * after rounding leading coefficients to a specified precision.
 *
 * Simpler methods like Chebyshev or basic Remez barely suffice for
 * cos() in 64-bit precision, because we want the coefficient of x^2
 * to be precisely -0.5 so that multiplying by it is exact, and plain
 * rounding of the coefficients of a good polynomial approximation only
 * gives this up to about 64-bit precision.  Plain rounding also gives
 * a mediocre approximation for the coefficient of x^4, but a rounding
 * error of 0.5 ulps for this coefficient would only contribute ~0.01
 * ulps to the final error, so this is unimportant.  Rounding errors in
 * higher coefficients are even less important.
 *
 * In fact, coefficients above the x^4 one only need to have 53-bit
 * precision, and this is more efficient.  We get this optimization
 * almost for free from the complications needed to search for the best
 * higher coefficients.
 */
static const long double
C1 =  0.0416666666666666666136L;        /*  0xaaaaaaaaaaaaaa9b.0p-68 */

static const double
C2 = -0.0013888888888888874,            /* -0x16c16c16c16c10.0p-62 */
C3 =  0.000024801587301571716,          /*  0x1a01a01a018e22.0p-68 */
C4 = -0.00000027557319215507120,        /* -0x127e4fb7602f22.0p-74 */
C5 =  0.0000000020876754400407278,      /*  0x11eed8caaeccf1.0p-81 */
C6 = -1.1470297442401303e-11,           /* -0x19393412bd1529.0p-89 */
C7 =  4.7383039476436467e-14;           /*  0x1aac9d9af5c43e.0p-97 */

long double __cosl(long double x, long double y)
{
	long double hz,z,r,w;

	z  = x*x;
	r  = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*C7))))));
	hz = 0.5*z;
	w  = 1.0-hz;
	return w + (((1.0-w)-hz) + (z*r-x*y));
}
#endif