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due to the interface requirement of having the full state contained in
a single object of type unsigned int, it is difficult to provide a
reasonable-quality implementation; most good PRNGs are immediately
ruled out because they need larger state. the old rand_r gave very
poor output (very short period) in its lower bits; normally, it's
desirable to throw away the low bits (as in rand()) when using a LCG,
but this is not possible since the state is only 32 bits and we need
31 bits of output.
glibc's rand_r uses the same LCG as musl's, but runs it for 3
iterations and only takes 10-11 bits from each iteration to construct
the output value. this partially fixes the period issue, but
introduces bias: not all outputs have the same frequency, and many do
not appear at all. with such a low period, the bias is likely to be
observable.
I tried many approaches to "fix" rand_r, and the simplest I found
which made it pass the "dieharder" tests was applying this
transformation to the output. the "temper" function is taken from
mersenne twister, where it seems to have been chosen for some rigorous
properties; here, the only formal property I'm using is that it's
one-to-one and thus avoids introducing bias.
should further deficiencies in rand_r be reported, the obvious "best"
solution is applying a 32-bit cryptographic block cipher in CTR mode.
I identified several possible ciphers that could be used directly or
adapted, but as they would be a lot slower and larger, I do not see a
justification for using them unless the current rand_r proves
deficient for some real-world use.
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this is a minor fix to increase the period of the obsolete rand_r a bit.
an include header in __rand48_step.c is fixed as well.
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some applications rely on the low bits of rand() to be reasonably good
quality prng, so now it fixed by using the top bits of a 64 bit LCG,
this is simple, has small state and passes statistical tests.
D.E. Knuth attributes the multiplier to C.E. Haynes in TAOCP Vol2 3.3.4
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i did some testing trying to switch malloc to use the new internal
lock with priority inheritance, and my malloc contention test got
20-100 times slower. if priority inheritance futexes are this slow,
it's simply too high a price to pay for avoiding priority inversion.
maybe we can consider them somewhere down the road once the kernel
folks get their act together on this (and perferably don't link it to
glibc's inefficient lock API)...
as such, i've switch __lock to use malloc's implementation of
lightweight locks, and updated all the users of the code to use an
array with a waiter count for their locks. this should give optimal
performance in the vast majority of cases, and it's simple.
malloc is still using its own internal copy of the lock code because
it seems to yield measurably better performance with -O3 when it's
inlined (20% or more difference in the contention stress test).
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these interfaces are required to be thread-safe even though they are
not state-free. the random number sequence is shared across all
threads.
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